You cross your arms in front of you as you take a deep breath. As your body braces to the impact, you let out a deafening and ear-shattering scream that decimates everything in front of you. Each creature in a 100-foot cone within your range, and originating from you, must make a CON saving throw. On a failed save, all affected creatures take CHA modifier + 2d8 thunder damage and are pushed 10 feet away from you. The knockback distance is doubled when the affected enemies are at least 50 ft. closer to you, and quadrupled within less than 30 ft. from you. On a successful save, the creature takes half as much damage and are stunned for one round instead due to them being disoriented from taking in too much sound.
In addition, unsecured objects that are completely within the area of effect are automatically pushed 20 feet away from you by the spell's effect, doubled when the affected objects are near you. The emitted sound can be heard as far as 300 feet.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st. The spell's effect also changes at the 9th level spell slot, where all creatures made of inorganic material such as stone, crystal, or metal gain disadvantage when doing a CON saving throw. Nonmagical objects affected by this spell are destroyed, regardless if the spell hits or misses.
Previous Versions
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5/20/2022 12:49:40 AM
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12
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0
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1.0
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Coming Soon
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