Level
3rd
Casting Time
1 Action
Range/Area
90 ft.
Components
V, S
Duration
Instantaneous
School
Enchantment
Attack/Save
WIS Save
Damage/Effect
Combat (...)
Choose a creature you can see within range that has a Breath Weapon action or similar feature. That creature must succeed on a Wisdom saving throw, a willing creature can choose to fail this saving throw, or else immediately use its breath weapon. It can choose which direction it uses its breath weapon in. If the target does not have a breath weapon, or if it cannot use it (such as if the creature is waiting for the trait to recharge), the spell fails
At Higher Levels: Casting this spell at 6th level or higher allows you to control in which direction the creature uses it's breath weapon.
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