Level
Cantrip
Casting Time
1 Action
Range/Area
Touch
Components
V
Duration
Instantaneous
School
Necromancy
Attack/Save
None
Damage/Effect
You sacrifice some of your health to mend another creatures injuries. You spend 1 hit die and take necrotic damage equal to the number rolled, and one creature that you touch regains a number of hit points equal to half of the necrotic damage you take + the number of hit dice spent (rounded up).
At Higher Levels. The amount of hit dice you can spend increases by 1 when you reach 5th level, 11th level, 17th level.
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