Level
2nd
Casting Time
1 Action
Range/Area
Self
Components
V, S
Duration
1 Minute
School
Illusion
Attack/Save
None
Damage/Effect
Combat (...)

Three illusory duplicates of your weapon appear in your space. Until the spell ends, the duplicates move with you and mimic your actions, shifting position so it's impossible to track which image is real. You can use your action to dismiss the illusory duplicates.

Each time you target a creature with an attack during the spell's duration, roll a number of d4's equal to the number of duplicates and add the total to the attack roll.

If you have three duplicates, you roll 3d4. With two duplicates, you roll 2d4. With one duplicate, you roll 1d4.

A duplicate is destroyed each time you fail to hit with an attack. The spell ends when all three duplicates are destroyed.

A creature is unaffected by this spell if it can't see, if it relies on senses other than sight, such as blindsight, or if it can perceive illusions as false, as with truesight.

Spell Tags: Combat Deception

Available For: Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy) Cleric (Legacy) - Trickery Domain (Legacy) Artificer (Legacy) - Armorer (Legacy)

Thommo

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