A shooting star plummets to the ground at target location you can see within range. Each creature in the 60-foot-radius sphere must make a Dexterity saving throw, fiends and undead have disadvantage on this roll. The sphere spreads around corners, ignites flammable objects that aren't being worn or carried, and creates difficult terrain in the spells radius. All creatures takes 20d6 radiant damage and 20d6 bludgeoning damage on a failed save, or half as much damage on a successful one. A creature that starts it's turn in the area of the spell takes 3d8 radiant damage and must make a constitution saving throw or be blinded until the start of it's next turn, undead or fiends in the spells radius have disadvantage on all saving throws.
The spell damage effect lasts for 5d8 days after it was cast.
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