Level
2nd
Casting Time
1 Bonus Action
Range/Area
Self
Components
V, S
Duration
1 Round
School
Transmutation
Attack/Save
None
Damage/Effect

You become a burst of elemental water. Until the start of your next turn, you gain the following benefits:

  • You are resistant to bludgeoning, piercing, and slashing
    damage from nonmagical attacks.
  • You can move through the space of other creatures and
    ignore difficult terrain; the first time you move through a
    Large or smaller creature on a turn, it must pass a
    Strength saving throw or be knocked prone.

Available For: Druid (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

Ludens

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