Level
1st
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S, M
Duration
Concentration 1 Minute
School
Enchantment
Attack/Save
None
Damage/Effect

You befuddle a creature's mind, swapping the position of two things it can see that are of the same size and category (for
example, two medium creatures or two gargantuan buildings). The target creature must make a Wisdom saving throw. On failure, it is unaware the two things have been
swapped.
E

ach time the creature interacts with, attacks, or is attacked by a swapped targets, it can repeat its saving throw against the effect.

Available For: Bard (Legacy) Druid (Legacy) Sorcerer (Legacy) Wizard (Legacy)

Ludens

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