You attempt to bind a creatures soul to a doll, linking the creature to the doll in a sympathetic link. The target must make a Charisma saving throw. On failure, the creature
becomes bound to the doll. On a successful save, the creature is not bound and the spell ends. As part of casting the spell when the creature fails the save, and on subsequent turns using your action until the spell ends, you can perform one of the following actions:
- Hold the doll still, causing the creature to be Restrained
until start of your next turn. - Force the doll to move, causing the creature to move 15
feet in a direction of your choice that it can move. - Smash the doll, causing it take 4d6 bludgeoning damage.
- Rip the doll in half, ending the spell, destroying the doll,
and dealing 4d12 necrotic damage.
Each time after the first you use an action to manipulate the doll, after the effect takes place, the creature can repeat the Charisma with disadvantage, ending the effect on a
successful save.
Once a creature has been targeted by this spell, they cannot be targeted again for 24 hours.
At Higher Levels: When cast with a 5th level spell slot orabove, the range of the spell becomes unlimited, as long as the target is on the same plane as the caster.
* - ((a small humanoid doll worth at least 5 gp and something from the target creature (such as blood, hair, or scales) both of which the spell consumes)
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