Level
1st
Casting Time
1 Action
Range/Area
Self
Components
V, S, M
Duration
1 Round
School
Evocation
Attack/Save
None
Damage/Effect
Lightning

You channel lightning into your hands. After casting this spell, if you make a successful melee spell attack, unarmed strike or a melee weapon attack with a weapon made of a
conductive material (such as metal), the target takes 1d10 lightning damage and must make a Constitution saving throw. On a failed save, the target becomes stunned until the start of their next turn. The spell ends after dealing damage, or at the start of your next turn, whichever occurs first. For the duration of the spell, you can cast the spell shocking grasp.

Available For: Druid (Legacy) Sorcerer (Legacy) Wizard (Legacy)

Ludens

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