"Feel the pain..."
Make a melee spell attack against a creature within your reach. On a hit, you intertwine the essence of you and the creature. This does not affect undead or constructs.
Any damage taken by you is taken by the creature instead and any damage taken by the creature is taken by you instead. Whenever you would take damage, the spell activates, but you still need to make the concentration check.
The transfer of damage does not provoke a concentration check. Other effects (i.e. status effects/instant death) do not transfer.
As a bonus action on your turns, you may try to siphon the creature's essence. The creature must make a Constitution saving throw or take 1d12 necrotic damage, instead of taking this damage, you gain hit points equal to the damage dealt. This damage ignores resistance but not immunity.
If you and the target creature are more than 60ft apart, the link is severed.
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage dice increases by 1d12 for each spell slot level beyond the 3rd.
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