Level
7th
Casting Time
1 Action
Range/Area
120 ft. (10 ft. )
Components
V, S, M *
Duration
8 Hours
School
Enchantment
Attack/Save
WIS Save
Damage/Effect
Paralyzed

With a declaration, you finish your casting. Immediately, beings in the affected area cease moving, standing as still as statues.

When casting this spell you start casting it on your turn but you cannot fully cast it until you use your action on your next turn to finish the casting. If you finish the casting of the spell you cause any Medium or smaller humanoids within the area of the spell to make a wisdom saving throw or become paralyzed. When casting the spell, you must specify a condition that will end it ("Wait here until the dragon arrives"), even if that condition can never feasibly be met ("Stay here until the sun shines at night"). Subjects in the area that fail their saves immediately become aware of the condition, but they cannot communicate it due to their paralyzed state (although someone could use a spell such as detect thoughts to ascertain the condition). For every hour the creatures are transfixed before the condition is met, they are allowed another saving throw to break free of the spell's effect.

As long as the spell operates, any Medium or smaller humanoid that enters its area must make a successful saving throw or become transfixed with the same exit conditions (they too become aware of the exit conditions on becoming transfixed). Likewise, any creatures removed from the area are freed from the spell's effect. An affected creature that is attacked can repeat the saving throw to break free of the enchantment.

If the humanoid targeted by the spell is immune to charm effects it is immune to this spell.

* - (a drop of pine resin)

Spell Tags: Control

Available For: Bard (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

Tigerkiller698

Comments

Posts Quoted:
Reply
Clear All Quotes