Level
3rd
Casting Time
1 Action
Range/Area
30 ft. (20 ft. *)
Components
S, M *
Duration
10 Minutes
School
Enchantment
Attack/Save
CON Save
Damage/Effect
Debuff (...)

You take a big chug of any alcohol you have on your person and spray it into the air. Doing so creates a fine mist and anyone who breathes in the mist must succeed a constitution saving throw or the creature becomes drunk to the point of passing out. 

On a fail save, for 10 minutes the creature has disadvantage on attacks, saving throws, skill checks, and has trouble walking. For every 10 feet the creature moves there's a 50% chance the creature falls prone.

* - (A Alcoholic Beverage)

Previous Versions

Name Date Modified Views Adds Version Actions
3/22/2019 11:23:37 PM
0
1
1.0
Coming Soon

Spell Tags: Debuff Movement Utility

Available For: Bard (Legacy) Ranger (Legacy) Warlock (Legacy) Wizard (Legacy) Fighter (Legacy) - Eldritch Knight (Legacy) Rogue (Legacy) - Arcane Trickster (Legacy)

sifolk

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