Level
6th
Casting Time
1 Action
Range/Area
30 ft.
Components
None
Duration
5 Rounds
School
Enchantment
Attack/Save
WIS Save
Damage/Effect
Control (...)
Choose one creature that you can see within range. The target begins a comic dance in place: shuffling, tapping its feet, and capering for the duration.
A dancing creature must use all its movement to dance without leaving its space and cannot take any other action. The dancing creature is immune to all damage.
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