Level
3rd
Casting Time
1 Action
Range/Area
Sight
Components
V
Duration
1 Hour
School
Enchantment
Attack/Save
WIS Save
Damage/Effect
Charmed (...)

You speak to a creature you can see and convince them of something about another creature in the room. The creature makes a wisdom save and on a failed save they are completely convinced of your words. On a successful save the creature is not convinced and is aware you attempted to enchant them. while under the spell the creature can make a wisdom save each round to break out of the spell or another creature can a make a persuasion check against the casters spell dc to break the spell. Being knocked unconscious will also break the spell.

when casting at higher levels you can affect one creature more for every level above 3.

Spell Tags: Deception Charmed

Available For: Bard (Legacy) Sorcerer (Legacy) Warlock (Legacy)

GlassThorns

Comments

Posts Quoted:
Reply
Clear All Quotes