Level
1st
Casting Time
1 Bonus Action
Range/Area
Self
(5 ft. )
Components
V
Duration
Concentration
1 Minute
School
Enchantment
Attack/Save
WIS Save
Damage/Effect
Control
You inspire anger within a 5-foot radius sphere. Until the spell ends, the sphere moves with you, centered on you. When a creature other than you starts its turn in the spell's area, it must succeed on a Wisdom saving throw, or use its action before moving to make a melee attack against you.
Creatures immune to being charmed aren't affected by this spell.
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