You place your pointing finger in the palm of your closed hand and use the gaps between your fingers to refract the green beam of light originating from your fingertip. A flash of green light is emitted from your hand in a 15 foot cone. The targets of this spell can be creatures, objects, or creations of magical force, such as the wall created by wall of force.
A creature in the spells area of effect must make a Dexterity saving throw. On a failed save, the target takes 5d6 + 20 force damage or half as much damage on a successful save. The target/s is/are disintegrated if this damage leaves it/them with 0 hit points.
A disintegrated creature and everything it is wearing and carrying, except magic items, are reduced to a pile of fine gray dust. The creature can be restored to life only by means of a true resurrection or a wish spell.
This spell automatically disintegrates a Large or smaller nonmagical object or a creation of magical force. If the target is a Huge or larger object or creation of force, this spell disintegrates a 15-foot-cone portion of it. A magic item is unaffected by this spell.
At Higher Levels. When you cast this spell using a spell slot of 7th level or higher, the damage increases by 3d6 for each slot level above 6th.
* - (a lodestone and a pinch of dust)
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