Level
Cantrip
Casting Time
1 Bonus Action
Range/Area
30 ft.
Components
V
Duration
Instantaneous
School
Enchantment
Attack/Save
None
Damage/Effect
You drive a disorienting spike of psychic energy into the mind of one creature you can see within range. The target must succeed on an Intelligence saving throw or subtract 1d4 from the next saving throw it makes before the end of your next turn.







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