In addition to being an effective attack spell, this spell is a good way to dispose of bodies and cursed items. Also good to keep an ally safe (if they don't need to breathe of course).
-Crinworth III
Choose a creature or object within range. The target is a huge or smaller creature, it must make a Strength saving throw. On a failed save, the target takes 2d6 bludgeoning damage and is restrained.
At the start of it's next turn it is pulled deeper underground and begins to suffocate, is also blinded and deafened, and has total cover from effects.
To break out, the restrained target can use its action to make a Strength check against your spell save DC. On a success, the target escapes and is no longer restrained or suffocating. When the spell ends, the creature can use it's action to pull itself out of the ground
As an action, you can cause the earth to tighten around the target, dealing them 2d6 bludgeoning damage.
If you tarcet an object, it descends 10 feet through the earth at the start of each of your turns while the
At higher levels. When you cat this spell using a 4th level spell slot or higher, the bludgeoning damage increases by 1d6. Additionally, as a 6th level spell or higher, it can target a gargantun creature.
* - (A stone carved in the shape of a person held by a closed fist)
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