Level
6th
Casting Time
1 Action
Range/Area
Touch
Components
V, S, M *
Duration
365 Days
School
Enchantment
Attack/Save
INT Save
Damage/Effect
Charmed

*Feel free to edit/steal this to fit your campaign as this is edited from the homebrew Binding Agreement spell by Ovdian for comprehension/application 

When a deal is made between two parties, write down the terms on a piece of paper or parchment. Place the drops of blood at the bottom of the paper. The blood swirls around on the page, ending up in the shape of two red fists shaking hands (deal maker style). After the spell has been cast, all parties involved in the deal become bound to the spell and terms for 1 year. Should the terms of the deal be violated, the aggrieved party will become aware of the transgression and view the point of view of the offender(s) from 1 minute before the terms violation until 1 minute after the terms violation, effective immediately. If there are multiple offenders, then the aggrieved party chooses 1 point of view* for the duration of the spell's viewing effect. (Characters/NPCs do not know who contributed more to the terms violations before choosing and cannot choice to not view the point of view chosen by the party.) While viewing the offender's point of view, the aggrieved party are both blind and deaf, as they are viewing a memory.

The individual(s) that broke the terms of the agreement instantly becomes charmed by the aggrieved party. A member of the aggrieved party can use an action to attempt to issue an order to any number of the affected party over any distance, provided the targeted offender is on the same plane as the aggrieved party member attempting to order them. Each member of the charmed party can only be successfully controlled once per day. (Characters/NPCs can still attempt to order, but the order seems to be just incoherent whispering to the charmed member.) If a member of the affected party is not on the same plane, then they are not compelled to follow the order. The affected party can attempt to resist this order by rolling an INT saving throw. (DC 18 + CHA modifier of the aggrieved party member issuing the order) The charmed condition lasts for 1 week, but each affected character/NPC can make an INT saving throw (DC is the average of the Charisma stat** of the aggrieved party + 1) at the beginning of each day to attempt to free themselves from the spell. The aggrieved party assumes that all orders were followed and that the affected party is charmed until the end of the week, even if the spell is broken. All orders have a 1 day time limit to be completed before the order is no longer compulsory.

*The aggrieved party chooses 1 point of view and cannot split. (2 offenders, choose 1 point of view for the whole party to view)

**Base Charisma + modifier (18 base + 4 modifier = 22 Charisma stat)

* - (A drop of blood from each participant and a piece of paper/parchment)

Available For: Bard (Legacy) Cleric (Legacy) Druid (Legacy) Sorcerer (Legacy) Warlock (Legacy) Blood Hunter - Order of the Profane Soul (INT) Blood Hunter - Order of the Profane Soul (WIS) Blood Hunter - Order of the Profane Soul

RoodCleaver20

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