You attempt to control a humanoid that you can see within range through it's blood. It must succeed on a Wisdom saving throw or be paralyzed by you for the duration. If you or creatures that are friendly to you are fighting it, it has advantage on the saving throw.
While the target is paralyzed, you have control over the creature's body. You are able to use a bonus action to control the tagent's body and do an action through them.
You can use your action to take total and precise control of the target. Until the end of your next turn, the creature takes only the actions you choose, and doesn't do anything that you don't allow it to do. During this time you can also cause the creature to use a reaction, but this requires you to use your own reaction as well.
Each round the target may make a contested strength roll against the caster using their spell stat. If the target succeeds the contested roll, the spell ends. Each time the target tries to break free they take 2d10 psychic damage.
At Higher Levels. When you use a 6th-level spell slot, you can choose to control another humanoid, but the caster must roll with disadvantage when the target is trying to break out. When you use a spell slot of 8th level or higher, the duration is concentration, up to 1 hour
* - (blood)
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