Level
2nd
Casting Time
1 Action
Range/Area
Self
(20 ft. )
Components
V, S
Duration
Instantaneous
School
Evocation
Attack/Save
DEX Save
Damage/Effect
Fire
The yellow flame of frenzy bursts forth from your eyes. All creatures in a 20-foot cone infront of you must succeed on a Dexterity saving throw or take 3d6 fire damage and must make a Wisdom saving throw. On a failed save a creature has -3 on saving throws against madness for the next minute, or until it succumbs to madness. If the creature fails the saving throw by 5 or more, it succumbs to madness.
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