A flash of healing light blazes out from a point of your choice within range, healing allies and searing enemies. An allied creature you choose regains a number of hit points equal to 2d8 + your spellcasting ability modifier.
In addition, a number of enemy creatures equal to your proficiency bonus within 15 ft. of the healed target must make a Constitution saving throw. On a failed save the target takes 2d8 + your spellcasting ability modifier of radiant damage and is blinded until the start of your next turn. On a successful save the target takes half damage and is not blinded. At the end of each of its turns, the target can make a Constitution saving throw. On a success, the blinded condition ends. This spell has no effect on undead or constructs.
At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the healing increases by 1d8 for each slot level above 4th.
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