Level
1st
Casting Time
1 Action
Range/Area
120 ft.
Components
V, S
Duration
Concentration
1 Minute
School
Transmutation
Attack/Save
DEX Save
Damage/Effect
Grappled
You animate a non-living, non-magical rope or rope-like object, from a standard adventurer's rope to a piece of yarn to a steel cable. You can cause it to coil neatly, tie itself into a climbing harness, or restrain a creature.
In the last case, a creature can avoid being grappled by making a successful Dexterity saving throw. On a failure, it is grappled for the duration. A grappled creature can use its action to escape. To do so, it must succeed on a Strength (Athletics) or Dexterity (Acrobatics) check against your spell save DC.
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