Nearby snow crunches together, coalescing into vaguely humanoid shapes.
You summon 4 ice mephits that appear in unoccupied spaces that you can see within range. A mephit summoned by this spell disappears when it drops to 0 hit points or when the spell ends.
The mephits are friendly to you and your companions. Roll initiative for the mephits as a group, which has its own turns. They obey any verbal commands that you issue to them (no action required by you). If you don't issue any commands to them, they defend themselves from hostile creatures, but otherwise take no actions.
At Higher Levels. When you cast this spell using a spell slot of 7th level or higher, you summon an extra mephit for each slot level above 6th.
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