You channel energy into an animal part and turn it into clothing or jewelry. While this is worn, you can use an action to transform into the animal it is made from. Your game statistics are replaced by the statistics of the beast, but you retain your alignment, personality, languages, and Intelligence, Wisdom, and Charisma scores. You also retain all of your skill and saving throw proficiencies, in addition to gaining those of the creature. Your clothing melts into your new form. You gain the Hit Dice and hit points of your new form, and when you turn back, you revert to the Hit Points you had before you transformed. However, if you get to 0 hit points, you will revert to your normal form and any extra damage will carry over. At the DM's discretion, totems made from hide can function as armor.
* - (A beast's pelt, tooth, feather, etc., jeweler's tools or leatherworker's tools (for a pelt))Previous Versions
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