Level
8th
Casting Time
1 Action
Range/Area
120 ft.
Components
V, S, M *
Duration
Concentration
1 Minute
School
Enchantment
Attack/Save
WIS Save
Damage/Effect
As an action, all creatures of your choice within 120 feet must make a Wisdom save. On a failed save, they kneel before you and worship you as if you are a god. Their speed becomes 0, they fall prone, they are charmed and frightened by you, and they have disadvantage on Dexterity saving throws. At the end of a creature’s turn, and every time it takes damage while affected by the spell, it makes a new Wisdom saving throw, ending the effect on a successful save. Creatures immune to charms are immune to this ability.
* - (a peacock feather)
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