Produces three rings of light and fires them separately in a 30 ft. line, the ring remaining at the furthest point until the end of your next turn. Each creature in the line must make a Dexterity saving throw. A creature takes 2d8 Radiant damage on a failed save or half as much on a successful one. As a bonus action, you may recall the rings, returning in a straight line towards you. Any creature in the line must repeat the Dexterity saving throw or take the same amount of damage or half on a successful one. For each line beyond the first that passes through the creature on the return path, add 2d8 to the damage on the saving throw.
At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the damage increases by 1d8 for each slot level above 4th.
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