You chant the rhyme of the god of money as a Ethreal form of a middle aged average neighbor man appears in front of your. He goes up to a target of your choice and asks for 3 quarters( which in dnd money is 7.5 sp). He asks for this to specifically be paid in Sliver Pieces. The target must succeed on a DC 20 Wisdom Saving throw or pay the money unwillingly. When paying the last 0.5 silver piece, the target must make a DC 15 intelligence check to Perfectly get a half silver piece. If the target doesn’t succeed, it wastes the silver piece and has to do the check again. The target gains advantage if using a forgery kit. Once this is finished, the half piece of silver piece the character has left gives the following detrimental effects:
- The half coin always stays with the target, every attempt to discard it will make the coin reappear in the target’s possession after 1d6 hours. Any attempts of destroying the coin is fruitless, even with the powers of wish or god.
- The target keeps getting irritated by the coin, they gain the following indefinite madness: I can’t live without the coin, I will do anything to keep it in my possessions. I can’t stop thinking about the coin, every now and then I will mention it in a conversation no matter the context
- The target can’t concentrate on spells or magic items due to extended periods of time thinking about the coin.
- The target will be reminded of the coin any time they see a semicircle or objects of similar shape, and will collapse in the ground muttering” 3 quarters, 3 quarters” and take 1d6 psychic damage
Any attempts of casting remove curse will create a cursed half coin in the casters hands, unless the caster also has a cursed half coin, in which the 2 coins combine in a dramatic event. However, the 2 will still have to settle the dispute of who owns the full coin.
* - (7.5 sp )
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