Level
2nd
Casting Time
1 Action
Range/Area
30 ft.
Components
V, S, M *
Duration
1 Round
School
Transmutation
Attack/Save
WIS Save
Damage/Effect
Combat (...)

You may target a single creature you can see within range, if this creature is unwilling, they may make a wisdom saving throw to resist this spell's effects. A selected target becomes translucent and ethereal, their form shifting slightly away from this reality. For the duration of this spell, the creature may not be effected by any attacks or spells, suffer any damage, or take act in any way, including reactions and movement. The only thing a target may do in this state is perceive what is occurring around them. Physical objects also phase through this creature. If the target is undergoing death saving throws, none will be made during this spell, any conditions, including poison and disease are considered to be paused for the duration as well. This effect ends at the end of your next turn. If the effect ends on a creature while their form overlaps a solid object, they will take 2d6 force damage and are shunted to the nearest unoccupied space.

At Higher Levels: If this spell is cast using a 3rd level spell slot or higher, one additional creature may be targeted for each spell slot above 2nd level.

* - (A pinch of dust)

Spell Tags: Combat Warding

Available For: Bard (Legacy) Cleric (Legacy) Sorcerer (Legacy) Wizard (Legacy)

numberonetaakofan

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