Level
5th
Casting Time
1 Action
Range/Area
50 ft.
Components
V, S, M *
Duration
Instantaneous
School
Enchantment
Attack/Save
None
Damage/Effect
Each enemy creature must make a Wisdom saving throw. On a failed save it gains disadvantage on their next attack, ability check or saving throw within the next minute. Each friendly creature gains advantage on their next attack, ability check or saving throw within the next minute.
* - (Magical Thread)
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