You release a burst of chaos to protect you. The Chaotic energy surrounds you at a distance of 10 feet for the duration.
When you cast this spell, you can designate any number of creatures you can see to be unaffected by it. An affected creature's speed is halved in the area, and when the creature enters the area for the first time on a turn or starts its turn there, it must make a Wisdom saving throw. On a failed save, the the target takes 2d8 + 2d6 Force damage. Each of the d8s represent a different damage type. The number rolled on each die determines the attack's damage type and amount of damage of that type, as shown below. On a successful save, the creature takes half as much damage.
| 1 | Acid |
| 2 | Cold |
| 3 | Fire |
| 4 | Force |
| 5 | Lightning |
| 6 | Poison |
| 7 | Psychic |
| 8 | Thunder |
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d8 for each slot level above 2nd. The max number of different damage types is 2 no matter the level it is cast at.
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