Level
1st
Casting Time
1 Action
Range/Area
15 ft.
Components
V, S, M *
Duration
Concentration 1 Minute
School
Conjuration
Attack/Save
None
Damage/Effect
All

Choose a creature you can see. Conjure a reflection of that creature to fight for you. This duplicate has hit points equal to your level times two, and an AC of 8 + your spellcasting modifier. The reflection may take any action that the reflected creature could make, but all of its damage dice are replaced with d6s and its saving throw DCs are replaced with 10. Add your spellcasting modifier to its attack rolls instead of the creature’s attack roll modifier. All of the reflection’s physical stats mimic that of the creature you reflected, halved.

If you lose concentration on this spell, the reflection begins to rapidly degenerate, losing 50% of its maximum health at the start of each of its turns. It cannot take new commands, however it will do its best to follow the orders given to it before concentration was lost. 

You may command the creature as a bonus action on your turn. If no command is given, the reflection will stand still and defend itself.

Your GM has the statistics for the creature you summon. 

At Higher Levels. When you cast this spell using a spell slot of a higher level, add 1d4 to all of its damage rolls and 1 to all saving throw DCs per slot level. 

 

* - (A small mirror. )

Spell Tags: Summoning

Available For: Warlock (Legacy)

Kektagon

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