You touch the weapon used in the spell's casting. For the duration, whenever you fire a projectile from that weapon, you can choose to delay it. Immediately after firing, a delayed projectile freezes mid-air. Delayed projectiles are unaffected by gravity, but otherwise behave like normal projectiles and can be manually handled.
You can have up to 3 delayed projectiles at once. You can summon them to float in the air around you (no action required), and you can use a bonus action to move any number of them to any unoccupied space within 30 feet of you. This movement doesn't deal damage. If a delayed projectile is more than 30 feet away from you, the spell fades from it with no effect.
As a bonus action, you can release a delayed projectile, which then becomes a normal projectile as if it was just fired from the weapon used in the spell's casting. Make a ranged spell attack, which is affected by the weapon's range. On a hit, you don't add your ability modifier to the damage roll. As an action, you can release any number of your delayed projectiles, which can have the same or different targets.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the number of delayed projectiles you can have at once increases by 1 for each slot level above 1st.
* - (a ranged weapon)
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