You manifest chaotic energy and attempt to direct it towards a creature that you can see within range. Roll a d20 and a d8. The d8 will determine the damage type of the spell and the d20 will determine the effect.
d8: 1-Acid, 2-Cold, 3-Fire, 4-Force, 5-Lightning, 6-Poison, 7-Psychic, 8-Thunder
d20:
On a 1 - The spell is directed towards you. You make a Dexterity saving throw against your spell save DC. On a failed save you take half of 1d100 damage, or no damage on a successful save.
On a 2-5 - The spell is directed in a random direction determined by a d10 roll, starting with 1 being directly ahead of you and increasing clockwise through 8. 9 is directly down and 10 is directly up. The first target in its path within range must make a Dexterity saving throw against your spell save DC. On a failed save the target takes half of 1d100 damage, or no damage on a successful save.
On a 6-15 - The spell functions as intended. The target makes a Dexterity saving throw against your spell save DC. On a failed save the target takes 1d100 damage, or half as much on a successful save.
On a 16-19 - The chaos is enhanced and the spell is increased in potency. The target takes 1d100 damage.
On a 20 - The target takes 1d100, and even more chaos bursts through. Pick a new target and roll another d20 and d8.
When cast at higher levels, you gain a +1 to the d20 roll per higher level.
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Posted Jun 3, 2022Spell is poopy
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Posted Jun 3, 2022No u
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Posted Jun 3, 2022Spell doesnt seem great
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Posted Jun 3, 2022Your face doesn't seem great
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Posted Jun 3, 2022Gottem