Level
2nd
Casting Time
1 Action
Range/Area
120 ft. (40 ft. )
Components
V, S
Duration
1 Minute
School
Evocation
Attack/Save
Ranged
Damage/Effect
Damage

 

Select an Elemental trait: Air, Earth, Fire or Water. Elemental Zone gains the trait you choose and you inbue the area with the raw energy of that element, creating a zone that emits and amplifies magic of that type.  The temperature might suddenly rise or fall, spatter of rain may begin to fall from clouds, etc etc.

Spells with the chosen elemental trait cast against creatures in the zone get a +2 status bonus to their element type per dice, e.g a lvl 5 fireball spell will now do 5d6+10

Previous Versions

Name Date Modified Views Adds Version Actions
6/3/2022 2:48:57 PM
2
0
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Coming Soon
6/3/2022 2:54:51 PM
1
0
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Coming Soon
6/3/2022 2:54:58 PM
0
1
--
Coming Soon

Spell Tags: Damage

Available For: Bard (Legacy) Cleric (Legacy) Druid (Legacy) Sorcerer (Legacy) Wizard (Legacy)

Insabadnuir

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