You weave warding magic that attracts missiles from ranged weapon attacks. The attack that triggered your reaction targets you instead of your ally, but you gain 2d6 temporary hit points. While unarmored, you gain a +1 bonus to AC. This bonus and temporary hit points only apply to ranged weapon attacks and last until the start of your next turn.
Until the start of your next turn, your magic enables you to continue attracting projectiles. You can choose to make any ranged weapon attacks that target a creature you can see within 30 feet target you instead, even if the attacker cannot see you. Projectiles attracted by this spell are pulled toward you around corners and obstacles, avoiding cover if possible.
If you were to move after casting this spell, projectiles will lose momentum and drop after following you 25 feet from where you casted Attract Projectile.
Adapted from BenevolentEvil's "Attract Projectile" for use with Martial classes wanting to dual-class.
* - when you or a creature within range is targeted with a ranged weapon attack, but before the attack roll
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