Level
Cantrip
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S, M *
Duration
Instantaneous
School
Evocation
Attack/Save
Ranged
Damage/Effect
Force

You draw a card and imbue it with arcane energy. You can throw the card by making a ranged spell attack against a creature or object you can see within 60 feet. On a hit, the card explodes and the target takes 1d6 force damage. On a miss, the card becomes nonmagical.

The spell creates, and allows you to throw, more than one charged card when you reach higher levels: two cards at 5th level, three cards at 11th level, and four cards at 17th level. You can throw the cards at the same target or at different ones. Make a separate attack roll for each card.

* - (a playing card)

Spell Tags: Damage

Available For: Sorcerer (Legacy) Wizard (Legacy) Cleric (Legacy) - Trickery Domain (Legacy) Rogue (Legacy) - Arcane Trickster (Legacy)

joymaggot

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