You brandish the weapon used in the spell’s casting and make a melee attack with it against one creature within 5 feet of you. On a hit, the target suffers the weapon attack’s normal effects and then an additional effect based on the time of day.
Solar flare
If it is daytime you can have radiant energy leap from your blade to another enemy within 5 feet of you or the original target that you can see, dealing radiant damage equal to your spellcasting ability modifier.
Lunar penance
If it is night time, the target is sheathed in glittering moonlight until the start of your next turn. If the target hits you with an attack or casts a spell before then, the target takes radiant damage equal to your spellcasting ability modifier.
At 5th level, the melee attack deals an extra 1d8 radiant damage to the target on a hit, and the damage from the additional effect increases to 1d8 plus your spellcasting ability modifier. Both damage rolls increase by 1d8 at 11th level (2d8 and 2d8) and again at 17th level (3d8 and 3d8).
* - (A bladed weapon)
Comments