Upon the death of a loved one, or any other significant person featured in your campaign this spell can be used by the novice caster to bring life to the lost. The ritual summons a powerful fey of the DM's choice to be enlisted into the service needed to return life to the body. By using its power instead of ones own the spell caster requires minimal magical effort, although that of charisma may be put to the test. The fey is either lawful neutral or lawful evil, and presents itself in a haughty indifferent matter to the summoner. The fey always requires something in return for its service, and like the classic genie of old will often gain this by forging an agreement in which it has found a loophole to its advantage. The fey may want freedom from an ancient imprisonment for example, and when the spell is over transports the now breathing body, or the spell caster for that matter into his place. It may want to offer its patronage in return for the mortal, and forcibly transform what may have been a respectable wizard into a necromancer warlock. Whatever the bargain ends up being the revived always retains a mark of its "savoir". It may be a magical tattoo upon the walking corpse's skin, or a missing finger or ear. This spell offers its hand out to the DM to create what may be a thrilling nemesis, a powerful patron, or a dangerous adventure. Be careful it's so easy to get caught up in lost hope.
At higher levels: If a magic user of more respectable statute uses this spell the fey may find itself partial to the PC, and offer an honest bargain. If you wanna be bored to death that is.
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