Rip a black hole from the cosmos to aid you in battle. You may cast the spell in an unoccupied space you can see within range, if there is no space for the sphere to fit the spell fizzles out. The black hole is a 10-foot sphere, and the pull range is 30 feet. As a bonus action you may activate the pull effect or move the sphere 15 feet. When you use the pull effect, the creature must make a Str save against your spell DC or be pulled 10 feet closer to the center and the creatures movement drops to 0 until the start of your next turn. if the creature is large or lager the creature has advantage on the Save. All objects within range that are not being worn or carried, or are securely attached to a surface, are also pulled to the center.
A creature or object in the sphere take 6d10 force damage (max damage to objects). When you cast this spell using a spell slot of 7th level or higher, increase the range of the pull effect by 10 feet and the size of the back hole by 5 feet for every slot level above 6th.
Add 1d10 to the damage roll when you cast this spell using a spell slot of 7th level or higher.
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