Level
Cantrip
Casting Time
1 Action
Range/Area
15 ft.
Components
S
Duration
1 Round
School
Necromancy
Attack/Save
None
Damage/Effect
You open your mouth wide as thick black haze rolls out forward across the ground in front of you in a 15ft. cone. All creatures within the haze must make a Constitution saving throw or suffer 1d4 necrotic damage. The haze weakens a creatures life force, making them susceptible to any necrotic energies which would attack the creatures life force. Any creature who failed the Constitution saving throw gains the Necrosis condition.
Until the end of your next turn whenever a creature affected by Necrosis would take necrotic damage, they take an additional amount equal to the damage of this cantrip.
This spells damage increases when you reach 5th level (2d4), 11th level (3d4), and 17th level (4d4).
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Posted Feb 29, 2020What is Necrosis? And where can we find the statistics for that condition?