Level
1st
Casting Time
1 Action
Range/Area
10 ft.
Components
V, S
Duration
1 Hour
School
Transmutation
Attack/Save
None
Damage/Effect
One creature of your choice within range gains the ability to walk lightly over ice and snow without having its speed reduced. The creature can move across difficult terrain created by ice or snow without spending extra movement and doesn't need to make Dexterity checks to avoid slipping on or cracking ice. The creature leaves almost no trace in such terrain, so the base DC to track it across ice or snow is 25.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature per slot level above 1st.
Time for any Legolas fans to love d&d more! (Legolas could walk on snow just like this somehow)
What do you mean "somehow"? It's well established in the movies that the normal laws of physics simply do not apply to Legolas 😝
This is a neat spell though, very campaign/environment dependent, so great for a Ranger with an ice and snow theme, or for a druid/wizard to have handy and prepare when they need it.
I like the concept and flavor of this spell. I'd suggest aligning the text with Pass without Trace, "For the duration, each creature you choose within 30 feet of you (including you) [gains the ability]..." No point in having one character outpacing the rest of the party and have to wait for them anyway, or a tracking NPC be able to track all the other party members.
For upcasting, maybe increase the duration to 8 hours and 24 hours.
IMO that'd be more worth the spell slot or scroll cost.