Level
1st
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S
Duration
Concentration 1 Minute
School
Conjuration
Attack/Save
DEX Save
Damage/Effect
Damage

Glowing hot chains shoot from the ground around a creature you can see within range. The target must make a Dexterity saving throw, becoming restrained for 1 minute on a fail. While restrained by this spell, the target takes 1d6 fire damage at the start of each of its turns. It can then make a Strength (Athletics) check to free itself. Another creature can also make a Strength (Athletics) check to free the restrained creature.

The fire damage dealt by this spell increases by an additional 1d6 for each additional spell slot level above 1st.

Spell Tags: Damage

Available For: Cleric (Legacy) - Grave Domain (Legacy) Cleric (Legacy) - Order Domain Paladin (Legacy) - Oath of Devotion (Legacy) Paladin (Legacy) - Oath of Vengeance (Legacy) Paladin (Legacy) - Oathbreaker Warlock (Legacy) - The Fiend (Legacy) Wizard (Legacy) - School of Conjuration (Legacy) Fighter (Legacy) - Eldritch Knight (Legacy) Blood Hunter - Order of the Profane Soul

EvilPotatoChips

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