You are able to exert limited control over your place in the flow of time. Capsulating a fragment of your spot in the world, you create a shadowy dull-grey echo of yourself, which cannot be interacted with and remains for the spell's duration. It perfectly holds the position you were in immediately upon casting the spell. For the duration of this spell, any time a creature targets you with an attack roll, you make a saving throw, or when you take damage, you can use your reaction to immediately return to the space of your echo. This allows you to avoid the attack or saving throw if teleporting moves you out of the effect's range. You can also return to the location of your echo as an action on your turn. If the space your echo resides in is occupied, you will take 1d6 force damage and be forced to the nearest unoccupied space. When you cast a spell while your echo remains, you can choose to have it originate from the location of the echo, rather than your own location. When you choose to do so, the echo copies any somatic components of the spell you cast, and then holds that position until otherwise changed. You can return to the space of your echo, or cast a spell from it's location a number of times equal to the level of the spell slot used in the casting of this spell. After exhausting all uses, the echo is destroyed and the spell ends.
If you move more than 100 feet away from the location of your echo, it is immediately destroyed and the spell ends.
* - (a small shard of obsidian worth 5 gp)
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