The next time you make a ranged weapon attack during the spell’s duration, the weapon’s ammunition, or the weapon itself if it’s a thrown weapon, is imbued with the power of a blizzard.
Make the attack roll as normal. On a hit, the target takes the weapon's normal damage, as well as an additional 2d8 cold damage. Hit or miss, the shot then explodes into ice. The target and all creatures within 10 ft. of the target must make a Constitution saving throw, taking 2d8 cold damage on a failure, and the ground within 10 ft. of the target becomes coated in ice. A creature that attempts to move on the ice must make a Dexterity saving throw or fall Prone. The ice melts at the start of your next turn.
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the ice explosion deals an additional 1d8 cold damage for each level of slot above 2nd.
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