You gain the ability to move or manipulate creatures or objects by thought. When you cast the spell, and as your bonus action each round for the duration, you can exert your will on one or more creatures or objects that you can see within range, causing the appropriate effect below. You can affect the same targets round after round, or choose a new one at any time. You may affect different numbers of objects or creatures based on their size. You may affect up to 3 Huge creatures or objects, 5 Large creatures or objects, 8 Medium creatures or objects, 14 Small Creatures or objects, or up to 30 Tiny creatures or objects. If you affect creatures or objects of different categories, take the average of those maximums to determine how many creatures or objects you can exert control over.
For the purposes of object weight, assume that a Huge object (such as a collossal dwarven gate or the machinery of a massive trap) is roughly 2,000-2,500 pounds. Ask your DM for specifics to ensure that a Huge object does not exceed the weight limit.
Creature. You can try to move a Huge or smaller creature. Make an ability check with your spellcasting ability contested by the creature's Strength check. You have advantage on this roll. If you win the contest, you move the creature up to 60 feet in any direction, including upward but not beyond the range of this spell. Until the end of your next turn, the creature is restrained in your telekinetic grip. A creature lifted upward is suspended in mid-air. You may also choose to hold the creature in place, rather than moving it.
On subsequent rounds, you can use your bonus action to attempt to maintain your telekinetic grip on the creature by repeating the contest.
Object. You can try to move an object that weighs up to 2,500 pounds. If the object isn't being worn or carried, you automatically move it up to 60 feet in any direction, but not beyond the range of this spell. If the object is Medium, Small, or Tiny, you can double this distance.
If the object is worn or carried by a creature, you must make an ability check with your spellcasting ability contested by that creature's Strength check. If you succeed, you pull the object away from that creature and can move it up to 30 feet in any direction but not beyond the range of this spell.
You can exert fine control on objects with your telekinetic grip, such as manipulating a simple tool, opening a door or a container, stowing or retrieving an item from an open container, or pouring the contents from a vial. You can make Strength checks involving pushing, pulling, or smashing inanimate objects using this spell, using your spellcasting ability rather than Strength.
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