Level
Cantrip
Casting Time
1 Action
Range/Area
Self
Components
V, S
Duration
Instantaneous
School
Conjuration
Attack/Save
DEX Save
Damage/Effect
Damage

You rip from the abyss an orb of concentrated energy. Choose from the list below which abyssal orb is summoned. Choose a creature within the orb’s range and make a spell attack roll. On a hit, the target suffers the orb’s effects.

          Crackling Orb - This orb thrums with crackling lightning. This orb has a range of 120 feet. A creature struck by the orb takes 1d8 lightning damage. You have advantage on the attack roll if the target is wearing armor made of metal.

          Flaming Orb - This orb dances with abyssal flames. This orb has a range of 60 feet. A creature struck by the orb takes 1d6 fire damage, and one creature within 5 feet also takes 1d6 fire damage.

         Numbing Orb - This orb is a chilling chunk of hardened ice. This orb has a range of 30 feet. A creature struck by the orb takes 1d4 cold damage and has disadvantage on Constitution saving throws until the start of your next turn.

This spell creates an additional orb when you reach 5th level (2 orbs), 11th level (3 orbs), and 17th level (4 orbs). You may choose any combination of abyssal orbs to be summoned. You can direct the orbs at the same target or at different ones. Make a separate attack roll for each orb.

Spell Tags: Damage

Available For: Warlock (Legacy)

death210

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