Level
8th
Casting Time
1 Action
Range/Area
60 ft.
Components
S, M *
Duration
Instantaneous
School
Necromancy
Attack/Save
WIS Save
Damage/Effect
Necrotic (...)
You cause a tendril of necromantic energy to grip itself around the target's very soul.
Choose a creature within range - the target must make a Wisdom saving throw. On a failure, the target takes 8d8 necrotic damage, plus 1d8 necrotic damage for every 10 hit points the creature is missing from its current hit point maximum.
If the target is reduced to 0 hit points from this spell, its soul is destroyed - only a Wish spell can bring a creature that was killed in this way back to life.
* - (chunk of marble carved into a heart)
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