Level
1st
Casting Time
1 Action
Range/Area
10,000 ft.
Components
V, S
Duration
Concentration
1 Minute
School
Evocation
Attack/Save
None
Damage/Effect
Choose a wildjammer you can see within range. The target wildjammer's Helmsman must make a Dexterity saving throw. On a failed save, the wildjammer's speed is halved for the duration. the target wildjammers Helmsman can repeat this save at the end of each of their turns, ending the effect on a success.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional wildjammer or mega creature for each spell level above 1st.
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