You choose a 5-foot-square unoccupied space on the ground that you can see within range. A Medium set of jaws made of magical ice emerges from the ground and clamps around one creature you can see within 5 feet of it. The target must make a Dexterity saving throw. On a failed save, the target takes 5d6 cold damage and is restrained for the spell’s duration. On a success, they simply take half the damage.
To break out, the restrained target can use its action to make a Strength check against your spell save DC. On a success, the target escapes and is no longer restrained by the jaws. On a failure, the restrained target takes 3d6 cold damage. This occurs every turn until the spell ends, or the target breaks out with a successful Strength check.
As an action, you can cause the jaws to clamp onto a different creature or to move to a different unoccupied space within range. The jaws release a restrained target if you do either.
* - (A miniature ice sculpture of jaw bones)